#include <SuperPixel.h>
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| GridPixel (int index=-1, int numColumns=-1) |
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bool | operator== (const GridPixel &gpr) |
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void | compute (const cv::Mat &mag, const cv::Mat &phase, const cv::Mat &weight=cv::Mat()) |
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bool | isDead () const |
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void | kill () |
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void | move (const Vector2D &vec) |
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int | row () const |
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int | col () const |
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int | orIdx () const |
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double | edgeStrength () const |
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Ellipse | ellipse () const |
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void | draw (QPainter &p) const |
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int | index (int row, int col) const |
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QVector< int > | neighbors () const |
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QSharedPointer< Pixel > | toPixel () const |
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| BaseElement (const QString &id=QString()) |
| This class keeps an ID to keep track of transformed elements during a processing chain. You can e.g. generate Pixel elements from MserBlobs. After filtering, processing etc. you can map back to the (pixel accurate) MserBlob using this ID. More...
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void | setId (const QString &id) |
| Sets the (preferably unique) ID. If no ID is set, a unqiue ID is generated and assigned. More...
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QString | id () const |
| Returns the elment's id. More...
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virtual QString | toString () const |
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virtual void | scale (double factor) |
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rdf::GridPixel::GridPixel |
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int |
index = -1 , |
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int |
numColumns = -1 |
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) |
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int rdf::GridPixel::col |
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const |
void rdf::GridPixel::compute |
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const cv::Mat & |
mag, |
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const cv::Mat & |
phase, |
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const cv::Mat & |
weight = cv::Mat() |
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) |
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void rdf::GridPixel::draw |
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QPainter & |
p | ) |
const |
double rdf::GridPixel::edgeStrength |
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const |
Ellipse rdf::GridPixel::ellipse |
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const |
int rdf::GridPixel::index |
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int |
row, |
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int |
col |
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bool rdf::GridPixel::isDead |
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const |
void rdf::GridPixel::kill |
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void rdf::GridPixel::move |
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const Vector2D & |
vec | ) |
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QVector< int > rdf::GridPixel::neighbors |
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const |
bool rdf::GridPixel::operator== |
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const GridPixel & |
gpr | ) |
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int rdf::GridPixel::orIdx |
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const |
int rdf::GridPixel::row |
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const |
QSharedPointer< Pixel > rdf::GridPixel::toPixel |
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const |
The documentation for this class was generated from the following files: